Tech Reviews, Guides, Articles for PC Hardware, Modding, and Gaming Enthusiasts

Xbox 360 Wireless N Network Adapter Review

Posted on February 1st, 2010 | by admin

Xbox 360 Wireless G Network Adapter 4

The Xbox 360 Wireless N Network Adapter is your robust and reliable companion for connecting to Xbox LIVE.  Perform effortless streaming of High-Definition Videos or download complete games or other Multi-media content from Xbox LIVE Marketplace.

 

Xbox 360 meets High-speed Wireless Network

 

With the Xbox 360 Wireless N Network Adapter, you can now experience full quality multi-media content from Xbox LIVE Marketplace. Stream or download complete HD videos in full 1080p and 5.1 surround sound.  Enjoy the latest music albums before they hit the stores.  Experience multi-player gaming with your friends.  Explore on-line gaming with other Xbox 360 players from all-over the world.  The Wireless N technology brings lag-free network gaming for your Xbox 360 platform.

 

Convenient Wireless N Connection

 

Before this Wireless N Adapter became available, you can only connect your Xbox 360 to a Wireless G Network using the older Wi-Fi adapter.  You can also use the Ethernet port for a wire network if you do the cabling.  But, purchasing a special Ethernet-to-Wireless N bridge can also help if you’re really that desperate.  With an Xbox 360 Wireless N Network Adapter, connecting your Xbox 360 to a Wireless N Network is now easier than ever. 

 

Neat Attachment

 Xbox 360 Wireless N Network Adapter 3

This 802.11n Xbox 360 adapter snugly fits the back of your console and interfaces through a USB port.  The short USB cord is perfect for this simple arrangement.  If you need to re-position the Wi-Fi adapter elsewhere, you will need to use a separate USB 2.0 extension cable.  You should do this if connection is impaired by the console’s distance or location relative to your  wireless router.

 

Designed for the Wireless Jungle

 

This specially designed wireless N adapter is well suited for huge spaces or multiple rooms.  It was also built to minimize interference to and from other wireless devices that you already have.  This adapter can thrive even in saturated wireless environments with multiple wireless networks and devices. 

 

Compact Design

 

The Xbox 360 Wireless N Network Adapter is the latest wireless adapter exclusively designed for your Xbox 360.  The compact design seamlessly fits the rear of the console for clutterless operation.  This latest design features maximum compatibility to existing A/B/G/N networks. 

 

The Wireless N / 802.11n Standard

 Xbox 360 Wireless G Network Adapter 1

The new Wireless N Specification ensures connection speeds of up to 7x faster compared to Wireless G standard.  This new Specification extends connection range of up to 2x wider compared to the older Wireless G.  Wi-Fi Protected Access 2 (WPA2) is natively supported for security against intruders.  Dual Band Support for 5GHz and 2.4GHz with Full-Duplex capability maintains signal integrity.  The 2 external antennas and off-board placement feature with a USB extension cable allow you to position the device for maximum signal reception.

 

Xbox 360 On-line: Quick and Easy

 

Getting your Xbox 360 on-line using this Wi-Fi adapter is very simple to do.  The software drivers are available in the software disc included.  You do not need the drivers if your console was previously connected to the internet after October 28, 2009 and has updated system files.  If otherwise, un-plug the Wi-Fi adapter and the network cable before inserting the disc.  Turn-off and restart the console.  Installation is automatic, just follow the on-screen instructions when directed.  After installation, attach the Wi-Fi adapter (with the antennas) to the back of the console.  Plug-in the USB connector of the adapter to the USB slot of the console.  Remove the disc and restart the unit.  You will later be prompted to scan for wireless networks and later given a list of found ones.  Choose the Wi-Fi network that you want and enter the required network encryption keys to start connecting to Xbox LIVE.

 

The Good:

 

Signal Range: works great even when distanced from the wireless router/access point

Signal Strength: strong wireless signal despite some barriers

Connection Speed: excellent at downloading high capacity content via wireless N specification

Physical Installation: attaches snugly at the back of the console, easy USB plug

Software Installation: easy to install drivers, may not be needed if console is updated before

Compatibility: exclusively designed for an Xbox 360 console

Form Factor: neat and compact size and design

Aesthetics: elegant black color and cute stubby antennas

Accessories: can be extended using a separate USB 2.0 extension cable

Price: expensively priced at $100

 

The Bad:

 

Signal Range: can be affected by physical barriers such as walls, ceilings, furniture, etc.

Signal Strength: can be affected by physical barriers such as walls, ceilings, furniture, etc.

Connection Speed: depends greatly on the Signal Strength

Physical Installation: stand for independent and distant operation is not included

Software Installation: (none)

Compatibility: only wireless adapters designed by Microsoft for Xbox 360 can be used

Form Factor: antennas have limited freedom of movement and can be broken when forced

Aesthetics: comes only in one color – black main body and grey antennas

Accessories: USB 2.0 extension cable is not included in the package

Price: costs ($99) half of an Xbox 360 Arcade Edition ($199)

 

The Verdict:

The wireless networking performance of the Xbox 360 Wireless N Network Adapter is highly commendable and lives up to its claims.  It is well suited for a gaming platform and delivers high volume multi-media content on your Xbox 360.  The only major downside is the hefty price tag that comes with it.

After considering the benefits and the trade-offs, this wireless adapter is only recommended if:

  1. you have a compatible and certified Wireless N Router,
  2. you have a high-speed internet connection of more than 54Mb/s or 6.5MB/s (ideally 600Mb/s or 75MB/s),
  3. you really want wireless internet connection for your Xbox 360 and
  4. you really want seamless high-capacity content delivered right into your Xbox 360 machine. 

Otherwise, the existing Ethernet port at the back of your console can deliver the same multi-media content through a connection speed of 100Mb/s or 12,5MB/s.  Just use Ethernet cabling and upgrade your low internet bandwidth.

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High End Tech writers wanted.

Posted on January 27th, 2010 | by admin

Fury Tech is looking for writers that can produce content of similair quality to the current articles. The prefered candidate will need intense knowledge of gaming, moding, hacking and harware review.

Competitive renumeration can be expected.

Should you be interested. Email: chinnervian@hotmail.com and comment on this post to let me know to watch out for your mail.

Looking forward to hear from you.

Vian Chinner

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Add External Hard Disk Drive to Xbox

Posted on January 19th, 2010 | by admin

02 Xbox 360 Console - All Sides

Xbox 360 Mod/Hack Rating:

Difficulty Level:         2 out of 5

Skill Level Needed:   2 out of 5

Personal Risk:            2 out of 5

Equipment Risk:         2 out of 5

Duration:                     1.5 out of 5

Cost:                            1.5 out of 5

Satisfaction:                3 out of 5

Bottom Line:        2.5 out of 5

Expensive Memories

Data storage in video game consoles have always been a premium commodity since game data saving became possible.  But this was only understandable and acceptable during the early days of disc-based consoles.  Now, advances in the mass storage industry made economies of scale possible on a priced resource in computing – storage capacity.  A closer look will show that video game console are now riding the hardware and software advancement of personal computers.  In fact, the latest generation of Xbox and other consoles are more of a Personal Computer than a Video Game Console!

There’s a PC in your Xbox 360!

If you try opening any of the three 7th Generation video game console, like the Xbox (warranty voided!), distinct PC-like components may be found: CPU, GPU, RAM, HDD, Audio Chip, MoBo & Chipsets, Optical Disc Drive, Network Adapter, USB Ports, Video Ports and more.  This means that with the right motivation, equipment, materials and skills, you can safely extend and expand the functionality and performance of the gaming platform.

Do-it-Yourself Xbox 360 External Hard Drive

Instead of buying a $149.99 120GB Xbox 360 Hard Drive from Microsoft, you could safely and easily add one on your own externally.  You could revive that old 80/120/160/200GB ATA/IDE Hard Drive that’s collecting dust in your drawer.  Imagine viewing your precious media files through your shiny Xbox 360.  Cool huh?  Yeah!

 03 - USB 2.0 External 2.5 in. HDD Enclosure Kit

Hardware Needed:

   Xbox 360 System (Power Adapter, Video Cables, Controllers, Video Display & Games)

   3.5” ATA(IDE) Hard Disk Drive (preferably 60+GB Storage Capacity)

   3.5” ATA(IDE) Hard Disk Drive USB 2.0 External Enclosure Unit (w/ Fan):  $10-$30

   USB 2.0 Data Cable – Standard A/B Plug (usually included with the External Enclosure Unit)

   5V/12V AC/DC Power Adapter (usually included with the External Enclosure Unit)

Software Needed:

   Microsoft Windows XP or later Operating System

   FAT32 Formatting Software (Paragon Partition Manager, Partition Magic, Win98 FDisk/Format)

Tools Needed:

   Philips-Type Precision Screw Driver Set

   Mini Screw Driver or Small Tweezer (for changing Hard Drive Jumper Pins)

   Dry Cleaning Cloth or Dry Tissue Paper (for dust cleaning)

04 - USB 2.0 External 2.5 in. HDD Enclosure Parts

Skills Needed:

   Basic Hardware Assembly Skills

   Basic Electronics Skills

   Basic PC & Windows Operating Skills

Alternative Hard Disk Drive & External Enclosures:

   3.5” SATA Hard Disk Drive w/ corresponding HDD USB 2.0 External Enclosure Unit (w/ Fan)

   2.5” ATA(IDE) Hard Disk Drive w/ corresponding HDD USB 2.0 External Enclosure Unit

   2.5” SATA Hard Disk Drive w/ corresponding HDD USB 2.0 External Enclosure Unit

The Main Phases & Individual Steps:

  1. Avoid transferring static electricity to any electronic devices.
    1. Attach a grounding cable to your wrist whose other end is connected to a grounded metal or outlet.
    2. Or firmly hold a grounded metal surface to dissipate any static electricity in your body.
  2. Install the Hard Disk Drive in a compatible USB 2.0 External Enclosure Unit.
    1. Back-up important files from the old hard drive that you wish to use.
    2. Use a dry cleaning cloth or dry tissue to remove any dust or debris from the old hard drive (be careful not to break or scratch any component).
    3. Refer to the user’s manual in the External Enclosure Kit that you will use for more detailed instructions on how to install your HDD in it.
    4. The HDD must be set as “Master,” if not, configure it to “Master” by moving the jumper pins with a pair of tweezers.  Refer to the instructions on the drive’s label,  manual or website.
    5. Firmly attach the HDD to the connector(s) of the External Enclosure Circuit.
    6. Enclose the HDD and the Circuit with the External Enclosure.
    7. Firmly place the screws to secure the new External USB Hard Drive.

06 - USB 2.0 External 2.5 in. HDD Enclosure Case

  1. Connecting the External USB Hard Drive to your Windows PC.
    1. Connect the Power Cable to the Power Adapter.
    2. Connect the Power Adapter to the new External USB Hard Drive.
    3. Connect the B-plug of the USB 2.0 Data Cable to the External USB Hard Drive.
    4. Connect the A-plug of the USB 2.0 Data Cable to the USB Slot of the PC.
    5. Plug the Power Cable of the External USB Hard Drive to an AC Power outlet of the RIGHT Voltage.
    6. Switch-on the External USB Hard Drive.  The HDD inside should start to spin-up.
    7. Let Windows detect the new hardware and wait for ready to use indication.
  2. Format the External HDD Unit (HDD capacity is less than 32GB)
    1. If HDD capacity is less than 32GB, open windows explorer.
    2. Right-click the drive and click format to run formatting tool of Windows.
    3. Choose FAT32 as File System, enter Label or Volume Name and leave other settings to default.
    4. Click start to format the drive.
    5. Wait for the format process to finish.
  3. Format the External HDD Unit (HDD capacity is more than 32GB – Windows XP does not natively support partitioning and formatting FAT32 volumes larger than 32GB, a special Application will be needed)
    1. Run the Partitioning & Formatting Software to setup.
    2. Select the Physical HDD.
    3. Run command to Delete/Remove all partitions in the External USB Hard Drive.
    4. Run command to Create a new partition in the External USB Hard Drive.
    5. Run command to Format the new partition in the External USB Hard Drive using the FAT32 Files System.
    6. Add Label or Volume Name for the partition/drive.
    7. Run command to execute/commit the actions to the External USB Hard Drive.
    8. Wait for the partition/format process to finish.
  4. Transfer your media files in the new volume in the External USB Hard Drive.
    1. Open the new volume in My Computer/Windows Explorer.
    2. Transfer you media files and organize them as desired.
    3. Wait for the transfer process to completely finish.
  5. Safely Removing the External USB Hard Drive from the Windows PC.
    1. Close any open Explorer window relating to the External USB Hard Drive.
    2. Click the “Safely Remove Hardware” icon in the System Tray Notification Area.
    3. Click to Select “Safely Remove Hardware”.
    4. Wait for the “You can now Safely Remove the Hardware” notification.
    5. Disconnect the A-plug of the USB 2.0 Data Cable from the USB Slot of the PC.
    6. Turn-off the External USB Hard Drive.  The HDD inside should start to spin-down.
    7. Un-plug the Power Cable of the External USB Hard Drive from the AC Power outlet.
  6. Connecting to a Xbox 360 and viewing your files.
    1. Bring the External USB Hard Drive (along with the Data Cable & Power Adapter) near the Xbox 360 console.
    2. Connect the A-plug of the USB 2.0 Data Cable to the USB Slot of the Xbox 360.
    3. Plug the Power Cable of the External USB Hard Drive to an AC Power outlet of the RIGHT Voltage.
    4. Switch-on the External USB Hard Drive.  The HDD inside should start to spin-up.
    5. Let Xbox 360 detect the new hardware and wait for ready to use indication.
    6. Run Media Center, Choose Portable Device to open the USB Storage File Browser.
    7. View your media files.
  7. Safely Removing the External USB Hard Drive from the Xbox 360.
    1. Close any open File Browser relating to the External USB Hard Drive.
    2. Click the “Safely Remove Hardware” icon.
    3. Click to Select “Safely Remove Hardware”.
    4. Wait for the “You can now Safely Remove the Hardware” notification.
    5. Disconnect the A-plug of the USB 2.0 Data Cable from the USB Slot of the Xbox 360.
    6. Turn-off the External USB Hard Drive.  The HDD inside should start to spin-down.
    7. Un-plug the Power Cable of the External USB Hard Drive from the AC Power outlet.

08 - Xbox360 Console & USB 2.0 External 2.5 in. HDD Enclosure

Benefits:

   Save from $110 to $140

   Make use of your old/idle Hard Drive

   View your Media Files from Xbox 360

   Have a High-Capacity Portable External USB Hard Drive

   Have a High-Capacity Portable Back-up USB Hard Drive

   Have a High-Capacity Media File Storage for your Xbox 360

   Have a “Staging Area” for other more complicated & more exciting mods/hacks

   Personal Satisfaction & Bragging Rights (Yeah!)

P.S.: A Little more about the Xbox.

Xbox 360 was made available on November 2005 in the USA, Mexico and Canada.  It was released in Europe and Japan in December 2005, other countries followed in the following year.  The console was completely sold out  upon release in all regions except Japan.  With only a year in the market, Xbox 360 was launched in at least 36 countries, the highest first year distribution for a video game console.  As of January 2010, over 39 million Xbox 360 units have been sold.

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World of Warcraft – Review

Posted on January 18th, 2010 | by admin

02 WoW Retail Pack

WoW: Warcraft on Steroids

World of Warcraft (November 2004) is the fourth video game of the Warcraft franchise by Blizzard Entertainment.  It is a major departure from the original Real-Time Strategy (RTS) game genre that was pioneered by the first three games.  WoW, as popularly called, evolved from the RTS/Local PC arena and entered the realm of MMORPG – Massively Multi-Player Online Role-Playing Game.  Massively multi-player online means you can play with hundreds of thousands to millions of other players in the WoW universe that persists even if players log-off or are off-line.  As a Role-playing game, you assume control of the a single character that you created.  This means leaving the classic “construct base, build army and invade enemy” formula that mainly define the RTS mindset.  The game is also hosted in server “realms” but media data is installed your local computer.

In WoW, You are the Hero

The game is set in the high fantasy world of Azeroth in a period that is similar to Medieval Europe.  WoW as an MMORPG is set in the established universe of the Warcraft franchise.  Instead of macromanaging and directing units and base operations, you assume the character of the Warcraft hero you earlier designed and choose to play.  With this avatar, you experience the adventure, interact among other players and explore the common world of Azeroth.  In this realm, you may team up or fight against other players by forming coalitions and compete for control and honor.

Experience Warcraft from Eye-Level

07 Dark Portal

WoW turns Azeroth and what’s behind the Dark Portal into a stunning virtual 3D environment.  Both new and old gamers are able to experience the Warcraft chronicles from an individual’s perspective and explore the game universe at eye-level.  Familiar characters, places, units and abilities from the original game come to life interactively.

A Continuing Saga

Set four years after the events of Warcraft III: Frozen Throne a great unrest spreads across the ruins of Azeroth.  New ancient and ominous plagues emerge that threaten the different Races as they rebuild their individual Kingdoms.

Personalized and Flexible Adventure

In WoW, you can play at your own pace.  This may range from a few hours or a marathon weekend.  A Quest system introduces multiple variations of intriguing pursuits combined with narratives, lively events and adaptable reward schemes.  Faster chronology of events means lesser downtime and more focus on conflicts and techniques against various enemies.  The WoW Universe contain 10 playable Races of 10 playable Classes having 14 different Professions with exclusive advantages.  There also exists thousands of Quests to pursue and accomplish, several methods of Transportation and Personal Mounts for quick travel, a far-reaching and intricate Storyline for realism and 4 Realm Types that determine your gameplay.

An Immersive Reality

You will experience an immersive world with acres of different landscapes like forests, deserts, snow-covered mountains, and other exotic regions.  You will encounter both the familiar and new characters and enemies in the Warcraft saga.  You can better understand the epic story behind the territories of Azeroth and the other kingdoms by participating in various quests.  You can then explore the far reaching and uniquely styled Dungeons scattered throughout the map.  You should visit the 6 colossal Capital Cities mostly populated by the races who built them.  Your character can practice a selection of primary and secondary Professions from different trades and perform related responsibilities to amass wealth by transacting deals with other players or Non-Playable Characters (NPCs).

An Exotic World

17 Water Elemental

After designing your character, you will enter the Warcraft Universe through the starting area of you race, except for the Trolls who start with the Orcs and Gnomes with the Dwarves.  After viewing a cutscene introduction of your race, you free to explore the World of Warcraft.  Encountering monsters won’t take long because WoW is the habitat of these creatures which come in various forms, sizes and threat.  You will also be facing smarter and more dangerous beasts or entities of different shapes.  The vast regions in WoW contain unique sceneries for that landscape.  The destruction brought by previous conflicts and curse are reflected in the diseased flora and fauna of the that land. 

Continuous Exploits

The absence of the RTS element in WoW is replaced by Quests which are integral in RPGs.  Aside from eradicating monsters and voyaging far lands, accomplishing Quests will increase experience points and play an important contribution in level advancement.  Quests are abundant throughout the game and vary greatly in terms of objectives, difficulty, length, rewards and outcomes.  These tasks also help familiarize the player about the interesting legends of Warcraft.  Best of all, completed Quests provide rewards like cash, potions, food, magical items, weapons, armors or other gifts that make your WoW experience more enjoyable.  Quests can sometimes trigger another related one forming Quest Chains.

A Virtual Society

As an MMORPG, WoW is designed with in-game Socials in mind.  Searching for other players are as easy as entering the name or other keyword search details.  The Friends List can also be useful to quickly access other players.  You can join or establish your own Group, Guild or Party with players of similar interests to undertake common pursuits.  Packages and Mail containing messages, gold or items can be sent to other Characters. Items can be Bought and Sold using Gold in Auction Houses.  Players are able to communicate with others using chat channels, friend lists, animated and audible character expressions.

An Intuitive Visual Interface

15 Questing

WoW has a user-friendly visual interface that’s intuitive and consistent throughout the game.  The context sensitive philosophy involving the mouse and keyboard make the game control easier to learn and master therefore freeing the player from the complex learning involved with navigation to have more time for gameplay.  Hovering the mouse will reveal pop-up clues that will further aid learning and information for the player.  Using XML, the game interface can be customized to suit your preference.

A Fulfilling Experience

Aside from just leveling or grinding through battle after battle, a huge variety of things can be done.  Characters can craft items, fight against other players and explore distant lands. Even when players do fight monsters, it will often be as part of a quest, or in search of special materials for their crafts.  Aside from fighting, there are other ways of gaining experience.  Substantial experience points can be earned from doing quests.  Exploration can also be a source of experience by simply traveling to areas where your character has never been.

Responsive Developers

Blizzard employees are mostly MMORPG gamers, have considerable gaming experience, are aware of the strengths and weaknesses of the genre and strive to improve on the positive qualities while eliminating the downsides.  Several problems in the past like “Kill Stealing” and “Camping” have been resolved by “Tapping” and “Instancing” policies.  Experience points are fairly distributed among group members relative to their levels.  Quest participants will receive a copy of the item from the killed monster or place where it was found.  As a commitment from the developers, subscribers can enjoy regular monthly updates of quests, items and adventures.

An Ongoing Quest

WoW, as you will find it, is easy to learn but difficult to master.  The game cannot truly end because of the thousands of game play hours in WoW plus nearly infinite goals for the players and the regular addition of new quests, creatures and items by the WoW Development team.  This constant flow of fresh content guarantees that the game will introduce new attractions and innovations which makes it more and more exciting every coming month.  Currently, WoW has 2 Expansion Sets: Burning Crusades (January 2007), Wrath of the Lich King (November 2008) and the upcoming Cataclysm (~2010).

Warcraft Across the Years

In the first Warcraft game, the warring Human and Orc races annihilate each other in campaigns directed by players or the in-game AI.  Introduced in the second release were additional races of Elves, Dwarves and Gnomes who allied with Humans while Ogres, Trolls and Goblins fought with the Orcs.  Two more playable races of Night Elves and the Undead were introduced in the third version.

A Pioneer of Real-Time Strategy Games

In the original three games,  contenders play simultaneously and continuously against each others’ forces in virtual battlegrounds.  Players manage the over-all operations which include resource gathering, structure building, base management, unit training, technology upgrades and combat direction.  New options during the game become available after requirements are met.  Each succeeding game version introduced major enhancements in gameplay over the previous ones.  The first three editions were entirely based on a local computer that also allow network gaming modes.

WoW Requirements

An on-line account in Battle.net must be made in order to register.  Regular subscription via pre-paid game cards, credit or debit cards is required to continue playing.  A 10-day free trial can be obtained on-line by creating an account and downloading the installer which in turn downloads and installs the entire game.  Recommended hardware specifications include: 1.8 GigaHertz CPU,  15+ GigaBytes of Hard Drive Space, 1 Gigabyte of RAM, a 3D Capable Video Card with 128 Megabytes of VRAM, XGA (1,024 x 768) Screen Display, 256 Kbps Broadband Internet Connection, Windows XP SP3 or Mac OS 10.4.11, Keyboard and Mouse with Scroll Wheel.

Game Maintenance

The WoW Development Team regularly updates the game with exciting new content, as well as performance enhancements and bug fixes. The game will be updated using any of the 4 Update Methods: content patches, hotfixes, emergency patches and localization patches.  Content Patches include major additions or modifications in the game that include functions, content, economy, interaction or fights which are mostly enhancement related.  These require several hours of maintenance and consist of a download and the patch notes usually on Tuesdays.  Hotfixes are critical updates that too urgent to wait for the next regular scheduled patch.  They are server-side changes that do not require subscriber intervention.  Emergency Patches are similar to Hotfixes but require a download that is accompanied by a patch note.  Localization Patches are about the language implementation in WoW and occurs to all versions which comprises of a download and its notes.

The Price of War

At the end of the trial period or the free month bundled with the retail package, additional subscription is needed to continue playing WoW.  Three subscription options are available: a 1-month package for $14.99, a 3-month plan for $41.97, and a 6-month plan for $77.94.  These fees are used to cover the maintenance costs required for the high-levels of quality service, support and ongoing content development which make WoW an exciting game to play.

The WoW Market Share

WoW holds approximately 62 percent of the Massively Multiplayer Online Game subscription market in April 2008.  As of December 2008, WoW had more than 11.5 million subscribers thus earning it a Guinness World Record of being the most popular MMORPG in terms of subscribers.  WoW is currently the world’s most popular MMORPG considering these figures.

The Good:

System Investment: minimal hardware & software (system) requirements, can be played on 2004-era computers and small Netbooks, widely supported because of minimal requirements

Graphics Quality: adequate 3D representation of a virtual world using 2D mapping

Graphics Performance: easily rendered corner details on simple polygon surfaces

Aesthetics: Essential and Non-essential entities and places are included for authenticity

Music and Sound Effects: music, sounds effects and voices of characters/NPCs provide credibility

Environment: real-world representation and unrestricted movement

Storyline: consistent with previous chronicles of the franchise, some humor & reality references

Playable Characters: customizable, increasing variations, interesting backgrounds

Non-Playable Characters: credible roles, adds realism, interesting behaviors

User Interface: high-resolution, intuitive, simple, context-sensitive

Level Advancement: attainable and challenging, multiple venues for leveling-up, very replayable

Content: regularly updated and improved, keeps game interesting, anticipated expansion sets

Challenge: players can choose the challenges they want, flexible participation and pacing

Bug/Patch Response: highly responsive development team, immediately resolves most issues

Technical Support: high-availability, multiple support options

Datacenter Performance: high uptime hours, scheduled downtimes for maintenance & repairs

Subscription Rates: 1, 3 or 6-month packages with 6-7% discount on longer subscriptions

The Bad:

System Investment: moderate performance gain even on higher-end quad core systems

Graphics Quality: plain projection of shaded 2D graphics on simple 3D surfaces to simulate 3D depth and detail

Graphics Performance: real-time performance on more powerful video cards

Aesthetics: Lower quality of details under higher resolution displays, use of shadows to cheat

Music and Sound Effects: extremely high level of activity during mass combat can be noisy

Environment: Simulated depth of field to create the illusion of distance, low detail on plants

Storyline: some inconsistent external phenomena in WoW universe were added for relief

Playable Characters: races, classes and characters are implausibly added at some expansions

Non-Playable Characters: some have incredible backgrounds, appearances and roles

User Interface: default setting needs to be customized, floating names can be distracting at times

Level Advancement: leveling-up is necessary to enjoy the game further and every aspect of it

Content: less frequent expansions, decrease of player interest between expansions

Challenge: more advanced players may find themselves bored prior to the release of updates

Bug/Patch Response: mostly adequate, responsive deployment, players are immediately notified

Technical Support: may be saturated during peak times of widespread need for tech support

Datacenter Performance: peak time performance bottlenecks

Subscription Rates: relatively expensive compared to other MMO Games with similar realism

The Verdict: World of Warcraft – in Cataclysm?

While WoW is perceived as a King in its class of MMORPG, it still has a lot of areas to improve on.  Aside from making it too friendly for new subscribers, it needs to add more depth and gravity in its content to be seen as a mature and serious offering for its mature and serious gamers.  No doubt, the polished content released every expansion set will revive its dormant subscribers and invite new players, but what it needs is a genuine reason to keep most, if not all, of its members always active in the first place.  WoW is a good place to start for those who are still window shopping for an established on-line game and is an excellent training ground for the next generation of hardcore gamers for years to come.  As with every updates, the pending release of World of Warcraft: Cataclysm will hold the key to the latest judgment of the franchise.  Only then can we know if WoW is really destined to prevail or bound to cataclysm.

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ATX 12V Power Supply DC Output Power Regulation

Posted on January 6th, 2010 | by admin

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DC Output Power Regulation

The DC output voltages shall remain within the regulation ranges shown in [Table 1] when

measured at the load end of the output connectors under all line, load, and environmental

conditions. The voltage regulation limits shall be maintained under continuous operation

for a period of time equal to or greater than the MTBF specified in Section 7.2 at any steady

state temperature and operating conditions specified in Section 5. [Src. Formfactors.org]

Output Range Min. Nom. Max. Unit
+12VDC * �5% +11.40 +12.00 +12.60 Volts
+5VDC �5% +4.75 +5.00 +5.25 Volts
+3.3VDC �5% +3.14 +3.30 +3.47 Volts
-5VDC �10% -4.50 -5.00 -5.50 Volts
-12VDC �10% -10.80 -12.00 -13.20 Volts
+5VSB �5% +4.75 +5.00 +5.25 Volts
* At +12 VDC peak loading, regulation at the +12 VDC output can go to � 10%.

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Computer Dictionary

Posted on January 6th, 2010 | by admin

Welcome to the Fury-Tech’s dictionary of computer related terms and definitions. Find a term in the Table of Contents to view a specific definition, or scroll down to view the entire list of terms.

Table of Contents

  1. AGP Aperture Size
  2. Active Cooling
  3. Auto Detect DIMM/PCI CLk
  4. Bank Interleave
  5. BIOS (Binary Input/Output System)
  6. Burst Mode
  7. Bus
  8. CAS (Column Access Strobe)
  9. CAS Latency
  10. CMOS (Complementary Metal-Oxide Semiconductor)
  11. DOS Flat Mode
  12. DRAM Command Rate
  13. DRAM Queue Depth
  14. FSB (Front Side Bus)
  15. Heatsink
  16. Jumper
  17. Lapping
  18. Molex connector
  19. Multiplier
  20. Passive Cooling
  21. Peltier
  22. RAS (Row Access Strobe)
  23. Spread Spectrum
  24. Stepping
  25. Thermal Compound
  26. Tcac (Column Access Time)
  27. Tras (Active to Precharge)
  28. Trcd (Active to CMD)
  29. Trp (Precharge to Active)
  30. Voltage

AGP Aperture Size:

^

The AGP Aperture Size is the amount of system ram to be shared with the AGP interface. Setting this value too high can steal too much system memory from applications, which can easily offset the benefit of more video RAM. The default setting of 64MB is usually fine, although you can experiment with higher and lower values yourself.

Active Cooling:

^

Active cooling refers to the use of an active system such as a fan, heatsink/fan combo or watercooling to cool computer components. (See also passive cooling).

Auto Detect DIMM/PCI CLk:

^

This is another method that can be used to reduce EMI (Electromagnetic Interference). When enabled, it will automatically turn off the clock cycles on unpopulated AGP, PCI or SDRAM slots. Clock cycles on populated slots will also be turned off when not in use if this option is enabled. Since there is no performance hit associated with this option, you can usually leave it on.

Bank Interleave:

^

Bank interleave allows consecutive data requests to RAM, cycling through each bank of memory. This can give a good performance boost with large RAM modules, since each bank of the module can be accessed consecutively. DRAM chips of 64Mbit or higher have 4 separate internal banks which can be active at the same time. You can set bank interleave to Disable, 2-bank or 4-bank. It is generally recommended that you use the highest setting (4-bank) whenever possible. Bank interleave doesn’t usually affect stability as long as the RAM module can support it.

BIOS (Binary Input/Output System):

^

The BIOS is software built-in to the motherboard. It is responsible for detecting and starting up basic device services in a computer at boot time. The BIOS can also contain a number of user-configurable settings, allowing you to control such things as RAM timings, CPU multiplier, AGP settings, and much more. If you plan on overclocking your computer, you will most likely spend a lot of time changing settings around in your BIOS.

Burst Mode:

^

This is a generic term, meaning that data is sent faster than normal across a communication line. Burst mode is implemented in many ways across the system bus, PCI bus, and caching methods for the IDE bus.

Bus:

^

When referring to personal computers, a bus is a collection of wires which are used to transfer data inside a computer system. A bus is made up of two separate buses: the data bus and the address bus. The data bus is used to transfer data from one device to another, and the address bus contains information about where that data should go.

CAS (Column Access Strobe):

^

A signal which tells the DRAM to accept an address as the column address. Used in conjunction with Row Access Strobe (see RAS) to select a bit of DRAM.

CAS Latency:

^

CAS latency refers to the ratio between column access time (see Tcac) and clock cycle time. Since column access time refers to the period after the CPU requests a column, to when the data is moved to the output line, a lower CAS latency means less clock cycles to move the data to the output line. It is usually recommended you use the lowest CAS latency which your RAM and motherboard can run stable with.

CMOS (Complementary Metal-Oxide Semiconductor):

^

The CMOS is a small amount of battery powered memory attached to your motherboard which allows your computer to store things like date and time, so they are not reset every time you turn your computer off. BIOS settings are also stored in the CMOS, and if there is ever a time when your BIOS modifications prevent your computer from booting up, there is usually a clear-CMOS jumper (see jumper) on your motherboard, which will clear the CMOS memory when removed for ~5 seconds.

DOS Flat Mode:

^

This setting enables DOS mode memory addressing. Windows already uses this method so only enable it if you are using an application that needs it. All memory will be seen as real, instead of as a segment and offset; this can result in better stability where it is needed.

DRAM Command Rate:

^

DRAM command rate specifies the time to wait after a chip select before activate and read can be started. It is usually recommended you use the lowest command rate that your RAM and motherboard can run stable with. However, at higher frequencies it may be necessary to increase the command rate latency.

DRAM Queue Depth:

^

DRAM queue depth specifies how deep row refresh requests can be queued. By queueing these requests, they can be issued in burst mode (see burst mode). This way multiple rows can be refreshed consecutively. It is usually recommended you use the highest queue depth which your RAM and motherboard can run stable with.

FSB (Front Side Bus):

^

Also known as the system bus, and sometimes the memory bus, the front side bus is the primary connection between the CPU and system memory. Other devices in the computer also derive their speeds from the FSB, such as the AGP bus and PCI bus. The AGP and PCI bus generally run at a slower speed than the FSB, and use a divider (see divider) to obtain the correct speed. The CPU also derives its clock speed from the FSB by applying a multiplier (see multiplier). Changing the frequency of the FSB can give you huge overclocks, but since so many components in your computer obtain their speeds from the FSB, it can cause a lot of stress on other components. It’s always best to take it one step at a time, so if you are overclocking your FSB then start in small increments. For example, if you normally run at 133MHz FSB, try 134 then test it, 135 then test, 136 then test, and so on.

Heatsink:

^

A heatsink is a block of metal that is used to help disperse heat from hot running components in your computer. The largest, and generally most important HS in your computer is the CPU heatsink. The CPU is the hottest running part of your computer, and it is important to help transfer heat away from the CPU as quickly as possible. You will also hear the term HSF, which is simply an acronym for HeatSink/Fan – usually referring to the combination of a heatsink and a cooling fan.

Jumper:

^

A jumper is basically a user controllable circuit. It generally consists of pins which are connected or disconnected using ’shunt’, a small plastic coated metal sheath. When closed (shunt is on), the circuit allows electricity to flow through. Jumpers are used for a number of things, and if you look closely at your motherboard you will probably see a few yourself – basically they look like small black plastic rectangles stuck on to two pins. In some cases jumpers are used to change FSB and multiplier settings, or clear the CMOS, or more.

Lapping:

^

Lapping is the term used to describe the process of smoothing the contact area of a heatsink. Generally this is done by using progressively finer grains of sandpaper to get the smoothest possible surface. This reduces the amount of air in the contact area and increases heat transfer.

Molex connector:

^

Molex is actually an electronics manufacturer that created many different cable adapters. However, the one molex adapter commonly found in PCs is commonly referred to as just “the molex plug” or the “the molex connector”. So when it comes to PC hardware, a Molex connector is the most common power connector found in a case – a 4 pin power connector with yellow/red wires providing +12V and +5V respectively, and two black wires for grounding.

Multiplier:

^

A multiplier is used by the CPU to obtain its clock speed. Since the CPU uses the clock of the FSB, it needs to multiply that clock speed by a number to achieve higher clock speeds itself. The basic formula is FSB x Multi = Clock Speed. For example, a FSB running at 133MHz, coupled with a CPU using a 10.5 multiplier, will result in a CPU running at 1.4GHz (133 x 10.5 = 1,396.5MHz). As you can see, changing either of these variables will result in a higher clock speed, and these are the two major numbers you will be changing if you want to overclock.

Passive Cooling:

^

Passive cooling refers to the use of a non-mechanical cooling method, such as a heatsink with no fan. Passive refers to the inactive method of cooling, since the cooling method relies on natural heat dissapation through a heatsink. (See also active cooling).

Peltier:

^

A peltier, or thermoelectric module, is generally a small plate which is mounted between the CPU and HSF. When an electrical current is applied to the peltier, all of the heat in the module is forced to the top, making the bottom very cold. This can be a useful component in moving heat off the CPU. In general terms, a peltier is an array of semiconductor pellets which have been doped so that either negative or positive charge carrier carries most of the current.

RAS (Row Access Strobe):

^

A signal which tells the DRAM to accept an address as the row address. Used in conjunction with Column Access Strobe (see CAS) to select a bit of DRAM.

Spread Spectrum:

^

This setting should almost always be disabled. To be CE listed in acceptance with the European market, this setting is included to help reduce EMI (Electromagnetic Interference). It can reduce system performance, so unless you are experiencing serious difficulty with EMI leave this setting off.

Stepping:

^

Stepping refers to the version of a CPU. Like a software application, version numbers change when bugs are fixed, and updates are made. Unlike software, the stepping of a CPU uses a different format for versioning, usually a proprietary code developed by the manufacturer. Usually the most recent stepping of a processor is the most stable and overclockable, but this isn’t always the case. Steppings are helpful when purchasing a CPU you intend to overclock, since doing a little research on the good steppings can help you find the most overclockable chip.

Thermal Compound:

^

Thermal compound is generally a paste or silver based compound which is applied between a heatsink and the chip being cooled. Thermal compound is important in transferring heat off a chip. Normally the surfaces of the heatsink and chip are imperfect, meaning there are microscopic ridges and bumps on the surface; thermal compound helps to fill these trenches and increase heat transfer into the heatsink.

Tcac (Column Access Time):

^

Column access time is the time it takes for data to be moved to the ouput line after the CPU makes a column request on the CAS line.

Tras (Active to Precharge):

^

Tras specifies the amount of time required between an active command to a precharge command. Basically this means the number of cycles that must pass after a bank is opened to when it can be closed. It is usually recommended you use the lowest Tras which your RAM and motherboard can run stable with.

Trcd (Active to CMD):

^

Trcd, also known as Active to CMD or RAS-to-CAS, is the time we have to wait between a row access request and a column access request. It is usually recommended you use the lowest Trcd which your RAM and motherboard can run stable with.

Trp (Precharge to Active):

^

The amount of time from a bank precharge request to when it can be activated. It is usually recommended you use the lowest Trp which your RAM and motherboard can run stable with.

Voltage:

^

The rate at which energy is drawn from an electrical source. This is an important term to be familiar with when overclocking, since an overclocked device will usually require a higher voltage to remain stable. Generally speaking, as the frequency of a chip increases, it requires more voltage to bridge a gap in the unit. Since all silicon has impurities, there will always be gaps. At low clock speeds the current has a chance to go around the gap, but as the clock speed increases the chances of a current not making the jump in time, or at all, increase. Higher voltage will help to sustain a higher clock, but it also increases the heat emitted, and the potential to damage the chip.

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Benchmarking Tools and Utilities

Posted on January 6th, 2010 | by admin

Below you will find a collection of benchmarking utilities you can use to test your system, speed, and stability.

DSP & FPGA

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Microsoft Bluetooth Notebook Mouse 5000 Review

Posted on March 10th, 2009 | by

Introduction

I love this mouse. Aside from a few minor quirks, the Microsoft Bluetooth Notebook Mouse 5000 has
been a comfortable, durable, and very pleasurable mouse to use on my laptop.

The MS Bluetooth Mouse 5000 is a transceiver free device, meaning you don’t need to plug anything in
or keep track of a USB adapter to use the mouse. By using Bluetooth technology the 5000 can be
used without an adapter, but the PC or laptop must be bluetooth enabled. Most new laptops already
have bluetooth built-in. If you don’t have bluetooth support on your PC you should consider
a bluetooth adapter, since it can be used for many other devices such as your mobile phone.

Specifications for Microsoft Bluetooth Notebook Mouse 5000

Product Specifications
Manufacturer Microsoft
Product Name Microsoft Bluetooth Notebook Mouse 5000
MSRP $49.95
Features
  • Transceiver Free Operation with Bluetooth
  • High Definition Laser Technology with 50nm Microsoft Laser Technology
  • Convenient Battery Life Indicator Light
  • 4 Buttons – Primary, Secondary, Back Button & Scroll Wheel (autoscroll)
  • Over 3 Months Battery Life
  • 3 Year Warranty
System Requirements
  • Bluetooth enabled PC
  • Windows Vista/Windows XP with Service Pack 2 (SP2) or Mac OS X v.10.2.6-10.4.X
  • Takes 2 AAA alkaline batteries

The 850nm Microsoft Laser Technology means a clean, steady mousing experience.

Microsoft Bluetooth Notebook Mouse 5000 Photo

Installing Bluetooth Mouse 5000

The Microsoft Bluetooth Notebook Mouse 5000 does not include its own transceiver. Instead, the mouse
relies on the desktop, notebook, or portable computer to have a transceiver built into the computer.
How the mouse will connect to the computer by Bluetooth varies depending on how Bluetooth is
implemented on the computer. You may have to contact the computer manufacturer to find out how to
turn on Bluetooth on the computer and how to add a device to it.

connecting the 5000 to a notebook or portable computer.

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Improving Your Counter Strike Skills

Posted on May 10th, 2005 | by admin

Is your lack of Counter-Strike skills getting you owned in CS:S every night? You can only blame it on lag, lousy hitboxes,
or "the phone" so many times before you either admit you suck and do something about it,
or become plagued with Terminally Owned Operating Lethargy (TOOL). A terrible affliction that permanently
scars your ability to operate a video game properly after being owned for too many years. If you’re
serious about preventing TOOL, read on.

How to Not Die

Not dying is a critical component of living. In order to not die in CS:S, you have to employ a subtle
combination of skills, skills, and skills. Or hacks, but if you hack you obviously don’t care about
skills. Let’s move on.

Below I have outlined some of the most common techniques employed to prevent death.

  • Take a deep breath and loosen up the death grip on your mouse. The more tense you are, the more mistakes
    you’re going to make and the more susceptible you are to "the shakes".
  • Take your time. Don’t run around every corner at top speed. Try walking, and paying attention to your teammates.
  • Listen. If your speakers suck, get some headphones and use them. If you aren’t listening around every single corner, you’re
    already dead.
  • If your under assault, don’t run for cover unless there is actually cover nearby. If you have to move more
    than five feet, any player with skills is going to shut you down. It’s better to face your enemy, and
    take them down with one clean, well aimed shot to the head.
  • Employ strafing. Strafing gives the enemy a moving target without removing your focal point
    from the enemy. Remember to stop and shoot, and time around the enemies fire.

How to Kill

In addition to not dying, experts agree that in order to possess true Counter Strike Skills one must
not only not die, but also subject others to death. In other words, you need to waste your enemy
efficiently and taking as little damage to yourself as possible in the process.

The following strategies have led to the successful death of many counter strike players, skilled
and otherwise.

  • Head shots. Head shots, head shots head shots. Head shots. Got it? The next time somebody empties
    half a clip into an enemy’s left foot and then whines about the injustice when they only did 43 damage
    gets slapped. Don’t even both aiming below the neck unless it’s your only shot available.
  • Don’t run and shoot. In Counter-Strike, one or two good shots from any decent
    gun will lay out your enemy, so it’s often best to stand your ground and take the best shot you can. Strafe is incredibly useful when
    under assault, but use it wisely.
  • Time your attacks. If you know your enemy is reloading, recovering from switching weapons or
    throwing a nade, or doing anything else that will have them distracted for a momeny, take advantage. A charge
    can be an effective maneuver if there is only one enemy and you have the upper hand.
  • Use flashes wisely. If you flash, make it count. Remember that the enemy is probably going to see it
    coming from a mile away if you just heave it out into the open. If you’re throwing around a corner
    or through a doorway, time it so the flash bursts on entry and doesn’t give them a chance to react.

Teamplay

Being a good team player is incredibly important if you want to win consistently, and enjoy Counter-Strike to
its fullest. Let the following basics be a guide for you in becoming the best team player that you can.

  • Listen to your teammates. If someone requests help, don’t run the other way.
  • Watch your teammates. Know where they are. You don’t have to plan and calculate every
    move if you pay attention to “body language”. If your temmate is reloading and open to fire, cover his
    ass. And hopefully he/she will do the same for you.
  • Use momentum. If your team is getting pounded every round, it’s time to take advantage
    of the one thing you do have – numbers. A good hard rush into the enemy base can be an incredibly effective tool in turning the tides
    of a match. In order to work though, you need everybody in on it and you don’t stop halfway – just move!.
    There are sacrifices to be made, but they will be worth it.

Buying Weapons, etc.

I see so many players that jump into a match and immediately spend all their money on the most powerful weapon they can.
Flashes, nades, smoke, armor, kits, nightvision, and anything else they can afford.

There are a few things wrong with this picture. First of all, if you just joined you have no idea what
type of enemy you’re up against. You might find youself wishing you bought a Scout instead of that M4.
Secondly, for many of us the first few matches we’re in “warmup” mode and the chances of dying and wasting all that
cash increase quite a bit.

So, to wrap this up let me share a few buying tips that might help you become a better CS:S player.

  • If you’re broke, save your money and get a powerful pistol. You can probably grab a gun off the ground
    anyway, and using a pistol now and then keeps your aim honed. :)
  • Only buy nades/flashes/smoke if you plan on using them. Furthermore, only buy them
    if you plan on using them and will actually get a chance to use them. If you’re dying before you use your
    inventory, you’re wasting money.
  • It’s often good to let the few front runners buy the flashes, and everyone else pick up a nade and
    maybe some smoke. The flashes are most effective for rushing/breaking a point.
  • Mix it up a little. Everyone has their favorites, but using different guns keeps your skills
    in check and you will be prepared the next time you have no weapon and pick up some peashooter off the ground!

Thanks for reading, and please share any tips or general feedback you have in the forums.

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Xbox Controller PC Conversion Mod

Posted on September 10th, 2004 | by

Introduction

Around a year ago I picked up two generic Xbox compatible controllers for about $2. They were new in
box, and although I didn’t own an Xbox (and still don’t), I knew I had to grab a couple. :)

After collecting dust since last summer, I finally dug one out today decided it would be fun to have
on my PC. The only gamepad I have for my computer is some Gravis pad from probably 6 years ago. The
Xbox pads are made by PowerPad Colors, but they feel reasonably sturdy, and have rumble and two
swivel caps, which is more than most reasonably priced PC gamepads have.

Fortunately for us, the Xbox controller has a USB interface, so it’s only a matter of splicing
a male USB adapter on in place of the funky Xbox one. So, this should be a simple hack. The
following materials will get the job done.

Materials

Materials
XBOX Compatible Game Controller
Male USB Adapter Cable
Wire strippers (and/or scissors, if you must)
Electrical tape and/or heatshrink

 

The Mod

 

You can see that I’m using a Male-Female USB extension cable for my male USB adapter. We’re
just going to chop the adapter off and discard of the cable.

Materials

Make sure you use the right end (circled in the above picture). We’re going to do the same thing to the
Xbox cable, too.

Materials

Cut the Xbox adapter off right at the base, leaving yourself some room to splice on the new
one. Cut the USB adapter off at least 4 or 5 inches away from the adapter.
Now strip off about an inch of casing from the end of each exposed cable that we’ll be connecting.
There will be a lot of thin silver wires and foil wrapped around a few smaller, colored wires.
The silver casing is the shielding, but unless you want to try and preserve it just cut it away
to expose the colored wires.

Materials

Using your wire strippers, pull away the casing on each of the colored wires to expose the bare
wire. Now you can proceed to actually splice the wires togteher.

Each wire of the USB adapter should match up to a colored wire on the gamepad. The Xbox controller
has one additional yellow wire, which you can just ignore. You can use either heatshrink casing
or electrical tape to cover up the bare leads. Heatshrink is more permanent and professional, but
for simplicity I just used some electrical tape on each of the smaller wires, then wrapped up the entire
thing tightly, making sure the bare leads did not cross.

Materials

You can see the ghetto-fabulous mod I’ve done above. The cable shown here detaches from the Xbox
controller, which is why you don’t see it actually leading to anything. :) Feel free to be as fancy
as you want – some heatshrink will look nice and hold up better, so now that I know it works I’ll
probably redo the mod when I get to the second controller.

If everything went well, we should be able to set up the device and start using it. The first thing
to do is snag the XBCD drivers (download here),
and run the installer file.

Once the drivers are installed, plug in the controller and it should detect and install the drivers
for “XBCD XBox Gamepad”. Now go to Programs -> XBCD -> Setup Utility and set up your new gamepad!

And that’s it! Not bad for a ten minute Xbox mod. Enjoy.

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